Following the business model on Android I've built a version of Eat the Whistle for iOS supported by ads. 
As subject says Eat the Whistle is now available on Google Play Store. According to Google it supports more than 2000 different devices.
As the title, and the image below, explains in this post I'll try to explain the basics about porting a C/C++ game that uses SDL from iOS to Android.
A destkop game ported to mobile needs to have at least some "touch" specific implementations to compete with native games... in this article I'll describe the improvements I've made to Eat The Whistle to make it more "touchy".
As I wrote here, in november I started porting Eat The Whistle to the iOS platform, this article will follow the previous one explaining the problems of porting a desktop game to a mobile, touch only, platform. Read it after the break.
Porting an existing game to the mobile platform may be an hard job, interfaces, control systems, playing styles must be different on a mobile device, fingers are big, you have no stick or physical keys you can use, gaming sessions are shorter...
A few weeks ago Canonical launched a competition called Showdown to promote their appstore, I've built a small free app to take part to the contest.